![]() I honestly think this is one of the best modern era conversions we’ve seen in recent years, especially considering how different the GameCube and the 3DS are. Of course, I just mentioned problems with the controls, but they are fairly rare and therefore do not really hinder the enjoyment of the game (for long). Of course, the controls are very different from the original game on the GameCube, but in general this works well for Luigi’s Mansion. Nintendo manages to keep the spirit () of the original, but still bring the game into the year 2018. Nevertheless, I am very positively surprised by Luigi’s Mansion on the 3DS. Presumably due to the defect, this unfortunately often does not happen, and you will have to shine your light on spirits several times – time that they can use to damage you. That first one control glitch could have been caused by my incompetence, but I really think that a ghost that is repeatedly shined with a flashlight should give in to Luigi’s vacuum cleaner. Unfortunately, the same goes for your flashlight: sometimes you’re one hundred percent sure you’re going to hit a ghost in a dark hallway with your light, but they still don’t hit, which means you can’t suck them up with your Poltergust 3000. Ultimately, it wasn’t enough to make me give up on Luigi’s Mansion, but still: sometimes the game registers your input too slowly to give you a fully satisfying experience. I’m very sure I hit that baby with his own cue ball, but the game apparently registered that my throw just missed the target. ![]() Especially in my battle against the ghost of a baby, this was quite humiliating. This can lead to unnecessary Game Over situations, simply because the controls don’t always do what you want them to do. What is less nice is that the controls do not always cooperate well, so that you as a player do not always perform well. It depends on your own preference whether you appreciate this feature or not, but I personally like the extensive GameBoy Horror functionality. Being able to quickly find the door you just unlocked by finding a key is nice in 2018. On the other hand, this feature does bring the game into 2018, where we are spoiled with a minimap in almost all games. This way you can easily determine whether it is likely that there is an actual door somewhere or not. These fake doors probably cost you tens or even hundreds of gold coins in the original game, but in the 3DS version you can always check out the minimap. Somehow this makes the game somewhat easier In the original you don’t have the option to always have a minimap open, so you can’t estimate where the fake doors are. This way you can now view a map of the floor you are on at any time on your second screen. That takes the form of the GameBoy Horror from the original, but a lot more extensive. The game has been built from the ground up to support the modern console – even the 3DS’s second screen. Let’s clear up a misconception first: Luigi’s Mansion for the Nintendo 3DS is not a remaster, but a remake. Is the 2002 game still convincing? New foundation for Luigi’s mansion However, he doesn’t come back, so this time it’s really up to Luigi to get to the bottom of things and solve them. ![]() Mario’s less brave brother wins a mansion in a contest he never registered for, so he asks his red-capped brother to explore first. Luigi’s Mansion on the GameCube was pretty much the first time Luigi showed any kind of courage, so this historic moment deserves a remake for modern systems – or at least the 3DS family, for which a remake was announced in March. ![]()
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